Visual Architecture: The Rule of Three
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11.12.02
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Dear Readers,

It's been some time since the perception of a "good" Web site consisted of the latest cool plug-ins and enough artwork to choke a T1 line. Gradually the paradigm has shifted away from inaccessible sites that only look good on the designer's computer to a more widely accepted standard learned the hard way - through losing sales.



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Regardless of a site designer's artistic abilities, certain realities must be faced - site visitors will not work hard to use a site; surfers have a short attention span; information must be made easily available or visitors will click away, never to return. Today's WebSiteNotes is devoted to usability. If you expect your visitors to stay awhile and perhaps buy something, you need to present them with a site they can use.

Read on for expert advice on making your site friendlier, easier to use, and more profitable in the process.



Visual Architecture: The Rule of Three

A visitor to your site will not read all the text there (unless that visitor is your mom). Designers must take into account that people have short attention spans and are more likely to scan a site than read the whole thing to find what they need. Check out this article to find out how to use the Rule of Three to capture the attention of the “scanner” and even direct it.
Read more at Digital-Web



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Optimal Web Design

Ready to get tough with your site? Visit the psychology department at Wichita State University's Software Usability Lab. A goldmine of usability information, including such observations as the mental deletion of graphics, the areas of the screen where users expect to find ads, font legibility, age factors, and much more. Not a light read by any measure, but solid information you can act on right away.
Read more at Wichita State University


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Critical Thinking in Web and Interface Design


When an engineering project fails, it’s usually due to design flaws. Teach yourself to avoid failures on the Web by thinking like an engineer. See how critical thinking can help you define problems BEFORE you try to solve them.
Read more at UIWEB.com

 

Principia Hypertextica: A Mathematics Educator's View of Web Design

Now that you’re thinking like an engineer, it should be a small step toward thinking like a mathematician. This site offers solid basic advice and valuable insights on design, especially with regard to navigability and typesetting.
Read more at Principia Hypertextica



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Simplicity is priceless


What makes a good design? Jakob Nielsen says planning, involving users throughout the design process, and creating easy to use navigational systems are all ways of keeping sites simple and friendly to users. What else can you do? Read on for specific advice.
Read more at Infoconomy.com



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Invasion of the Usability Experts
 

In this final article, we view the usability discussion from the other side. Are usability experts too strict in their thinking? Perhaps some go too far. Dale Dougherty reminds us that suggestions are just that, and the Web should never end up looking like a single, homogenized entity.
Read more at Web Technique


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